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Fight

Health

Baby's ability to withstand damages. When you first enter a PVE combat or PVP battle, each baby will have his own health value. When the baby receives damage, the health value will be reduced. When the health value is reduced to 0, the character will quit the combat or battle. After the end of a combat or battle, the baby will regain all health.
Health=5Vitality(1+0.2(Level1))+AdditionalHealthfromtheEquipmentHealth = 5*Vitality*(1+0.2*(Level-1)) + Additional Health from the Equipment

Attack

The damage a baby can make to the enemies. The attack of the physical damage characters is physical attack, and the attack of the magical damage character is magical attack.
PhysicalAttack=Strength(1+0.2(Level1))+AdditionalAttackfromtheEquipment Physical Attack = Strength*(1+0.2*(Level-1)) + Additional Attack from the Equipment
MagicalAttack=Mentality(1+0.2(Level1))+AdditionalAttackfromtheEquipmentMagical Attack = Mentality*(1+0.2*(Level-1)) + Additional Attack from the Equipment

Defense

The ability to defend physical attack.
Defense=Grit(1+0.2(Level1))+AdditionalDefensefromtheEquipmentDefense = Grit*(1+0.2*(Level-1)) + Additional Defense from the Equipment
When baby is attacked by physical damage, the real cost of its
Health=Attackofenemies(0.51.5randomnumber)100/(Defense+100)Health = Attack of enemies*(0.5-1.5 random number)*100/(Defense+100)
Eg. A baby has 100 in Defense. When he is attacked by an enemy with 70 Attack, the real damage = 70*100/(100+100)=35, which means the baby will lose 35 in health value after this attack.

Magic Resistance

The ability to resist magical attack.
MagicResistance=Stamina(1+0.2(Level1))+AdditionalMagicResistancefromtheEquipmentMagic Resistance = Stamina*(1+0.2*(Level-1)) + Additional Magic Resistance from the Equipment
When baby is attacked by magical damage, the real cost of it is
Health=Attackofenemies(0.5 1.5randomnumber)100/(MagicResistance+100)Health = Attack of enemies*(0.5~1.5 random number)*100/(Magic Resistance +100)
Eg. A baby has 100 in Magic Resistance. When he is attacked by an enemy with 70 Attack, the real damage = 70*100/(100+100)=35, which means the baby will lose 35 in health value after this attack.

Accuracy

The probability of hitting the target.
AccuracyRate=Dexterity/(Dexterity+EnemysDexterity/2)Accuracy Rate = Dexterity/(Dexterity + Enemy’s Dexterity/2)
Eg. A baby has 90 in Dexterity and hits another baby with 60 in Dexterity, the Accuracy Rate = 90/(90+60/2)=75%, which means there’s a probability of 75% that the Baby can hit the enemy.